NDSU Student Research & Scholarship
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Item 2011 Performing Arts Center(2011) Brown, AaronStudents were asked to research an urban design topic. An urban design plan was then made with designated districts within that block. One building was chosen on that site to be fully designed as our signature building. I chose to design a performing arts center.Item 21st Century City Center Market(2011) Brandriet, TylerStudents were asked to research an urban design topic, develop an urban design plan and design a signature building within that urban site plan. The site plan included the following districts: residential, work-oriented, urban shopping/entertainment, civic center and cultural/educational. The submission explores innovative marketplace strategies for a contemporary downtown market. The designer's inspiration comes from this verse: "Whatever you do, work at it with all your heart, as working for the Lord, not for men". Colossians 3:23Item 24/7 Stadiums: Their Impact on Surrounding Communities(North Dakota State University, 2023) Becker, ChaseThe purpose of this thesis is to provide a clear look into the impact of the theory of 24/7 stadiums on communites. With that, this theis will in turn show how the stadium can be used at all times of the day instead of being a venue used a couple times a week. In theory, the stadium will provide jobs, new establishments, an increase in revenue, and an overall large space to be enjoyed by its community which in turn, creates a strong and greater community. Architects often lead their users on a journey through their design. Keeping that in mind, 24/7 stadiums are a great way to include the user more often than a day or two for a few hours. While there are spaces that are more user dependent like a clinic or data centers, using the designed enviorment at all times allows users to accomidate the space whenever they please. Concourses are hundreds of thousands of square feet that offer many uses besides circulation. Understanding such is key to a successful stadium and even more prevalnt in 24/7 stadiums.Item 3 Part Analysis: Sun Studies(2011) Peterson, LaurenThe three part analysis project was to do three different sun studies on our studio project site in Linton, North Dakota. I did animations for all three locations, starting from sunrise and ending with sunset.Item 3-D Printing: A New Approach to Water Filtration(North Dakota State University, 2015) Giesler, StevenPeople often find themselves in situations where clean drinking water is not readily available. One solution to this problem is the use of portable water filters. However, some water filters are too expensive or bulky to be economically sensible. A recent surge in additive manufacturing, involving the use of 3-D printers, has provided an alternative solution to this problem. This project’s primary objective is to test the usability of 3-D printed water filters. There are two major aspects to testing the filters: structural and performance. The filters will be designed with AutoCAD software and manufactured in a 3-D printer. Laboratory tests will be conducted to measure the performance of the water filters. The tests involve running manufactured wastewater with a known particle size distribution through the filters. Each filters’ performance is measured in three ways: net permeability, susceptibility to plugging and durability. The filters are expected to remove turbidity and Escherichia coli (E. coli) bacteria. Results show the current filters being tested can remove particles as small as 500 micrometers in size. This corresponds to conventional particle filtration (1 – 1,000 micrometers), but improvements in design are expected to screen out even smaller particles. Once an optimal design has been selected, new water filters will be manufactured from various polymers and modified with various surface coatings for specific contaminant removal. A survey has been conducted to explore peoples’ perceptions to the risks and benefits of 3-D printed water filters. It is important to gauge both professional and public responses to this new application. An individual may soon download a water filter design from an online website (or submit a personal design), have it manufactured at a local 3-D print vendor and then use the subsequent filter. The low-cost process will produce a small, portable and functional water filter.Item Act for Children: A Study of How Architecture Can Foster Development During the Stages of Early Childhood(North Dakota State University, 2017) Jarrett, KelseyWhat role does architecture play in fostering the stages of early childhood development? The first five years of a child's life are the most crucial years of their developmental process as they grow not only physically but also cognitively, socially and emotionally. Children are impressionable human beings drastically impacted by their surrounding environments. Through design, we can enhance the lives of the users through well informed environments that are not only healthy but safe, functional and beautiful. This paper seeks to investigate the stages of development and identify key prepared environments that facilitate learning in early child development. The results suggest that, in terms of the ideal environment for children, not one prepared environment takes precedent over the others. Scale, light, color, safety, security, spatial arrangement, and nature all play an integral role in the development of children. Designing for children is no simple task. As designers we have the responsibility and ethical duty to provide a comprehensive analysis on the needs of our clients. It is our role to ensuring a healthy and nurturing environment while providing a developmentally appropriate and stimulating environment to our nation's youngest generation.Item Adapting Green: A Step by Step Methodology for Integrating LEED and WELL Standards Into Adaptive Reuse Projects(North Dakota State University, 2022) Trosen, TannerLEED is the most widely used green building system in the world. LEED provides tools that clearly lay out the sustainable criteria for a building project. LEED is being implemented more and more every day, as is shown by its 36,835 LEED certified projects constructed between January 2017 and December of 2021. These numbers give a glimpse into the amount of companies and people striving to minimize their carbon footprint on the world. Not only are green buildings growing in popularity by clients, but architecture firms are seeking to design with sustainability in mind as well. LEED primarily focuses on the impact the building has on the environment and less on the impact the building has on the people within it. This is where WELL comes in. The WELL Building Standard was designed to work with LEED buildings to better people’s health and wellness. It too provides a list of criteria as to how to best achieve WELL certification. Both LEED’s and WELL’s list of criteria and considerations, to achieve certification within their programs, are vast and apply to all building and construction typologies. That being said, both programs are geared to be more easily implemented into new builds rather than existing buildings or adaptive reuse projects. This subsequently makes getting, an adaptive reuse building, LEED and/or WELL certified less desirable. The research documented in this article seeks to understand all criteria considerations within both LEED and WELL and create a methodology that shows how to best implement those considerations within an adaptive reuse project.Item Adaptive Architectural Value Engineering: Methods(North Dakota State University, 2017) Meyer, Christopher D.To develop an architectural design with an optimal solution, an understanding of the mechanics of design process becomes important. In 'Design by Optimization in architecture, Building, and Construction', architectural design is defined as a goal-directed activity in which decisions are made about the physical for of the building and their components in order to ensure their fitness for the intended purposes. Further, that design itself is comprised of three primary identifiable phases, problem analysis, design synthesis, and design evolution, which are performed in a cyclical process by conscious or unconscious sorting of design goals. (Greo, Radford, 1988) This process of design moves from generalizations about design defined in a broad terms, methods, and doctrines, and results in optimal design solutions. These solutions may or may not be the optimal answer to the design problems. The cyclical form of design becomes well suited for the introduction of value mapping and continual improvement practices. Architectural design is not often thought of in this manner, lacking proper evaluation of design changes and post occupancy analysis. Gero and Radford, 1988, refer to the a bias present in design practice in which a designer over rely on personal judgment in the decisions affecting the tradeoffs between design solutions without proper numerical or practical reasoning to meet client or social expectations at the cost of performance in the final product. Does form follow function, or function follow form? In a optimal method of design, the cyclical evolution of the solutions allows for both statements to be true. This allows a balancing of aesthetics to performance sought in an optimal solution to a design problem.Item Algorithms for Calculating a Building’s Waste(North Dakota State University, 2010) Olson, DrewThis paper examines the amount of waste or unutilized material a particular design will produce. This is being analyzed by the author through the investigation and use of multiple software systems. The ideal intent is the creation of such a program that will be able to inform the designer of the waste his or her particular design is going to be producing with a real time report. This product could then be implemented into BIM programs such as Revit by Autodesk or any other DXF file formatted software.Item Architectural Artefact(2011) Scallon, JosephRecognizing that the Western Tradition of Architecture has been perpetuated through the passing on of stories through the creation of primarily symbolic artefacts, this studio emphasizes students’ ability to imagine, work, and communicate through creations, which generate poetic dialogue and architectural thinking beyond the direct transcription of isolated objectives and visual representations alone. Working obliquely through the entwined creation of artefact and narrative, students’ are challenged to draw upon the plasticity of lived knowledge not accessible through objective information but which nonetheless makes our experience of architecture alluring and resonant. Each student, responsible for developing their own architectural program, were asked to use these creations to reveal particular qualities, stories, events, and circumstances that metaphorically evoke essential qualities for the coming architecture. The overarching goal of the studio is the creation of empathetic connections between varying people, places, and cultures, brought to life through the experience of the artefact—an installation, performance, or assemblage—which like literature or film, provide things through which we may imagine.Item Architectural Settings Which Facilitate Transcultural Understanding(North Dakota State University, 2019) Mack, OliviaTo understand how a space can promote trans-cultural understanding, it is imperative to understand transculturalism. It is defined as seeing one's self in the other (Cuccioletta, 2002). This means finding aspects of, or similar to, one's own culture in a different culture. Transculturalism is a tool for creating understanding, and therefore bridging cultural gaps. Transculturalism seeks to remove the us versus them attitude by eliminating the concept of the other. There is an important distinction to make between the ideas of transculturalism and multiculturalism. They are parallel ideas, encouraging the mixing of cultures, but in differing applications. Multiculturalism seeks to identify and celebrate the differences of cultures. Often, multicultural is commonly used to discuss diversity. A culture's unique identity creates unique individuals within the culture and forms stronger bonds between members.Item Architectural Sign Language: Architecture as a Language Communicated Through Signs(North Dakota State University, 2019) Danielson, AnnaAmerican Sign Language (ASL) is not transparent; one cannot understand it until one learns it. It takes many years of study and interactions with people who use it daily to be able to properly learn the language. The same can be said about architecture and the communicated language of the built environment. Architecture, like ASL, uses non-verbal communication; it tells a story through specific elements and gestures. However, when one element or gesture is compromised, the others must still communicate the same story to offer everyone a unique experience. Communication is a vital part of design and our everyday lives as we interact with the built environment. How effective is architecture as a sign language when compared to American Sign Language used in deaf and heard-of-hearing communication?Item Architecture experienced through an Artefact(2011) Acevedo, LuisRecognizing that the Western Tradition of Architecture has been perpetuated through the passing on of stories through the creation of primarily symbolic artefacts, this studio emphasizes students’ ability to imagine, work, and communicate through creations, which generate poetic dialogue and architectural thinking beyond the direct transcription of isolated objectives and visual representations alone. Working obliquely through the entwined creation of artefact and narrative, students’ are challenged to draw upon the plasticity of lived knowledge not accessible through objective information but which nonetheless makes our experience of architecture alluring and resonant. Each student, responsible for developing their own architectural program, were asked to use these creations to reveal particular qualities, stories, events, and circumstances that metaphorically evoke essential qualities for the coming architecture. The overarching goal of the studio is the creation of empathetic connections between varying people, places, and cultures, brought to life through the experience of the artefact—an installation, performance, or assemblage—which like literature or film, provide things through which we may imagine.Item Architecture experienced through an Artefact(2012) Acevedo, LuisRecognizing that the Western Tradition of Architecture has been perpetuated through the passing on of stories through the creation of primarily symbolic artefacts, this studio emphasizes students’ ability to imagine, work, and communicate through creations, which generate poetic dialogue and architectural thinking beyond the direct transcription of isolated objectives and visual representations alone. Working obliquely through the entwined creation of artefact and narrative, students’ are challenged to draw upon the plasticity of lived knowledge not accessible through objective information but which nonetheless makes our experience of architecture alluring and resonant. Each student, responsible for developing their own architectural program, were asked to use these creations to reveal particular qualities, stories, events, and circumstances that metaphorically evoke essential qualities for the coming architecture. The overarching goal of the studio is the creation of empathetic connections between varying people, places, and cultures, brought to life through the experience of the artefact—an installation, performance, or assemblage—which like literature or film, provide things through which we may imagine.Item Architecture for the Third Place: How design Can Promote Third-Place Activities in an Indoor, Urban, Midwestern Context(North Dakota State University, 2018) Marsh, RachelThis research began with the goal of designing an ideal indoor public space for Fargo, North Dakota's frigid winters. To understand the best design for the proposed public space, a broader question is posed: How can architecture encourage third-place activities in an indoor, urban, Midwestern environment? The third-place concept was first proposed by Ray Oldenburg's text The Great Good Place (1989) and is the foundation of this research. Oldenburg defines the term 'Third Place' as an informal space which supports relationships among community members. The research begins with compiling case studies of spaces which host third-place activities and identifying re-occurring patterns of user behavior and architectural design. The research cumulates with six key third-place activities, and how specific architectural elements can encourage these activities.Item Artefact(2012) Davy, DanielRecognizing that the Western Tradition of Architecture has been perpetuated through the passing on of stories through the creation of primarily symbolic artefacts, this studio emphasizes students’ ability to imagine, work, and communicate through creations, which generate poetic dialogue and architectural thinking beyond the direct transcription of isolated objectives and visual representations alone. Working obliquely through the entwined creation of artefact and narrative, students’ are challenged to draw upon the plasticity of lived knowledge not accessible through objective information but which nonetheless makes our experience of architecture alluring and resonant. Each student, responsible for developing their own architectural program, were asked to use these creations to reveal particular qualities, stories, events, and circumstances that metaphorically evoke essential qualities for the coming architecture. The overarching goal of the studio is the creation of empathetic connections between varying people, places, and cultures, brought to life through the experience of the artefact—an installation, performance, or assemblage—which like literature or film, provide things through which we may imagine.Item Artefact(2011) Walsh, AlecRecognizing that the Western Tradition of Architecture has been perpetuated through the passing on of stories through the creation of primarily symbolic artefacts, this studio emphasizes students’ ability to imagine, work, and communicate through creations, which generate poetic dialogue and architectural thinking beyond the direct transcription of isolated objectives and visual representations alone. Working obliquely through the entwined creation of artefact and narrative, students’ are challenged to draw upon the plasticity of lived knowledge not accessible through objective information but which nonetheless makes our experience of architecture alluring and resonant. Each student, responsible for developing their own architectural program, were asked to use these creations to reveal particular qualities, stories, events, and circumstances that metaphorically evoke essential qualities for the coming architecture. The overarching goal of the studio is the creation of empathetic connections between varying people, places, and cultures, brought to life through the experience of the artefact—an installation, performance, or assemblage—which like literature or film, provide things through which we may imagine.Item Automotive Innovation and Education Facility(2011) Veit, JosephItem The Beauty of the Past(North Dakota State University, 2015) Miller, JoeAn attraction to the past is a natural interest in people, we are always interested I where we came from in the hopes to see where we are going. Along with this interest of the past there is a similar interest to the ruins from the past. Th ese ruins take various forms, Technology, Nature, Architecture, artifacts, the similarity these all have with each other is their ability to tell a story about the past. In a few of these instances there is even more life in the ruin than there was in the living thing, a dead tree is an appropriate example of this.Item Beginning of Life Center(2011) Staloch, KirstenStudents in this studio were asked to study the planning principles of a 1960’s “new town” that was proposed for west-central Minnesota, the Minnesota Experimental City(MXC). They were then asked to imagine a new or hybrid typology based on these principles, select a site as if the city had been built in the urban or rural settings that were proposed northwest of Alexandria, and design a building, circa 2011. This project emphasized education for younger generations in the community.