Now showing items 1-2 of 2

    • Evaluating Fitness of Patch-Based Terrains in the Use of Video Games 

      Bhurale, Lohit (North Dakota State University, 2017)
      This paper deals with current an existing evolutionary algorithm used in procedural terrain generation content for video games which is gaining interest to lessen the development costs and meet desired user requirements ...
    • Virtual Space | Creating A Digital Sense of Place 

      Williams, Jacob (2013)
      The recent advancements in computer technology in the 21st century have changed the way many designers work in offices today. New computer software has allowed us to actualize works of landscape architecture that could ...