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dc.contributor.authorEukel, Heidi N.
dc.contributor.authorFrenzel, Jeanne Elizabeth
dc.contributor.authorCernusca, Dan
dc.description.abstractObjective. To design an educational game that will increase third-year professional pharmacy students’ knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game.en_US
dc.description.abstractMethods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease management. To evaluate the impact, students completed a pre-test and post-test to measure the knowledge they’ve gained and a perception survey to identify moderating factors that could help instructors improve the game’s effectiveness and utility.en_US
dc.description.abstractResults. Students showed statistically significant increases in knowledge after completion of the game. A one-sample t-test indicated that students’ mean perception was statistically significantly higher than the mean value of the evaluation scale. This statically significant result proved that this gaming act offers a potential instructional benefit beyond its novelty.en_US
dc.description.abstractConclusion. The diabetes escape room proved to be a valuable educational game that increased students’ knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.en_US
dc.rightsIn copyright. Permission to make this version available has been granted by the author and publisher.
dc.titleEducational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Roomen_US
dc.typeArticleen_US
dc.date.accessioned2021-09-01T21:50:00Z
dc.date.available2021-09-01T21:50:00Z
dc.date.issued2017en_US
dc.identifier.urihttps://hdl.handle.net/10365/32064
dc.subjectPharmaceutical care laboratory.en_US
dc.subjectDiabetes mellitus.en_US
dc.subjectGaming.en_US
dc.subjectEducational game.en_US
dc.subjectSerious gaming.en_US
dc.identifier.orcid0000-0002-5005-5881
dc.identifier.orcid0000-0003-2817-1699
dc.identifier.orcid0000-0002-1183-580X
dc.identifier.citationEukel, H. N., Frenzel, J. E., & Cernusca, D. (2017). Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room. American journal of pharmaceutical education, 81(7), 6265. https://doi.org/10.5688/ajpe8176265en_US
dc.language.isoen_USen_US
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
ndsu.collegeHealth Professions
ndsu.departmentPharmacy
ndsu.doi10.5688/ajpe8176265


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