Now showing items 1-6 of 6
Provision of Medication Therapy Management to University Faculty and Staff Members by Third-year Pharmacy Students
Objective. To develop and implement a medication therapy management (MTM) curriculum and assess students’ skills and attitudes after the provision of MTM services to faculty and staff members.
Use of Simulations to Improve Pharmacy Students' Knowledge, Skills, and Attitudes About Medication Errors and Patient Safety
Objective. To design and evaluate the use of simulations in preparing students to identify and reduce medication errors and promote patient safety.
Comparison of Low- and Higher-Fidelity Simulation to Train and Assess Pharmacy Students' Injection Technique
Objective. To evaluate 2 forms of simulation used to train and assess third-year pharmacy students’ subcutaneous and intramuscular injection techniques.
Performance and Perceptions: Evaluation of Pharmacy Students' Consultation via Telepharmacy
Background: Pharmacy education standards highlight the importance of effective communication skills and the use of technology to provide patient care. As technology evolves, pharmacists have opportunities to communicate ...
Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room
Objective. To design an educational game that will increase third-year professional pharmacy students’ knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game.
Design and Evaluation of a Self-Care Educational Activity as a Student Learning Experience
Objective. To design an educational activity and evaluate its effectiveness on increasing third-year pharmacy students’ knowledge and confidence to recommend self-care products to patients.