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dc.contributor.authorLlapa, John
dc.description.abstractIn the United States, many high schoolers are frustrated about sitting through boring classes and not understanding their classes. This research project aims to explore a potential solution to these problems through the use of VR technology. VR technology has taken massive leaps in sophistication over the decades. Now appearing to be a viable option for school districts across the country. The goal of this research project is to study the differences in spatial thinking between two different mediums paper pencil and virtual reality. This would provide insight into how useful this technology can be within an educational environment.en_US
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU policy 190.6.2en_US
dc.titleSpatial Ability Reasoning: The Strengths and Weaknesses Between Virtual Reality and Paper Pencil Testingen_US
dc.typeWorking Paperen_US
dc.date.accessioned2023-08-24T18:53:17Z
dc.date.available2023-08-24T18:53:17Z
dc.date.issued2022
dc.identifier.urihttps://hdl.handle.net/10365/33231
dc.rights.urihttps://www.ndsu.edu/fileadmin/policy/190.pdfen_US
ndsu.collegeArts, Humanities, and Social Sciencesen_US
ndsu.departmentArchitectureen_US
ndsu.programArchitectureen_US
ndsu.course.nameAdvanced Architectural Designen_US
ndsu.course.numberARCH 771en_US
ndsu.advisorMahalingam, Ganapathyen_US


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