Virtual Space in a Physical World

dc.contributor.authorKrugerud, Devin
dc.date.accessioned2013-05-10T10:50:25Z
dc.date.available2013-05-10T10:50:25Z
dc.date.issued2013
dc.descriptionThese documents have been reviewed by Safe Assignment.
dc.description.abstractA small exposition center for St. Paul, MN. This project explores various design strategies with glass, steel, and suspension. Through the study of video game design techniques architecture can be developed in an entirely different way. Proposed spaces are in need of a stronger method of presentation. Computer generated simulations are that method.en_US
dc.identifier.urihttps://hdl.handle.net/10365/22848
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU Policy 190.6.2
dc.subjectExhibition buildings.
dc.subjectVirtual reality in architecture.
dc.subjectSaint Paul (Minn.)
dc.subjectMinnesota.
dc.titleVirtual Space in a Physical Worlden_US
dc.typeThesisen_US
ndsu.advisorBarnhouse, Mark
ndsu.collegeArts, Humanities and Social Sciences
ndsu.degreeMaster of Architecture (MArch)
ndsu.departmentArchitecture and Landscape Architecture
ndsu.programArchitecture

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