Game Play: Promoting Park Retention, Physical Activity, and Social Interaction in Central Minneapolis through Pokemon GO

dc.contributor.authorMalecek, Kyle
dc.date.accessioned2018-05-24T20:46:50Z
dc.date.available2018-05-24T20:46:50Z
dc.date.issued2018en_US
dc.description.abstractIt’s become increasing obvious how technology has impacted and influenced our everyday lives. People are constantly on their phones, laptops, tablets, or gaming consoles for entertainment and staying connected with their community. With the rise of dependence on technology, people have less need to go out and interact with the people they wish to speak with, when they can simply send them a message from their home. This technology has also created an easy way to look up information using the World Wide Web. These points will be the basis of my thesis work. Rather than try and remove technology from our everyday lives, I think we should embrace and use our sudden dependence on it to benefit us. I want to create a system that incentivizes the use of our technology out in the landscape. Essentially, bringing technology and landscape together, rather than separate the two.en_US
dc.identifier.urihttps://hdl.handle.net/10365/28160
dc.publisherNorth Dakota State Universityen_US
dc.subject.lcshPublic spaces.
dc.subject.lcshLoring Park (Minneapolis, Minn.)
dc.subject.lcshParks -- Computer games.
dc.subject.lcshPokémon Go (Game)
dc.subject.lcshAugmented reality.
dc.subject.lcshVirtual reality.
dc.subject.lcshGeographic information systems.
dc.subject.lcshMinneapolis (Minn.)
dc.subject.lcshMinnesota.
dc.titleGame Play: Promoting Park Retention, Physical Activity, and Social Interaction in Central Minneapolis through Pokemon GOen_US
dc.typeThesisen_US
dc.typePlan or Blueprinten_US
dc.typePresentationen_US
ndsu.advisorKost, Jason
ndsu.advisorSong, Yang
ndsu.collegeArts, Humanities and Social Sciences
ndsu.degreeBachelor of Landscape Architecture (BLArch)
ndsu.departmentArchitecture and Landscape Architecture
ndsu.programLandscape Architecture

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