Cyberbullying in World of Warcraft’s Looking for Raid Function

dc.contributor.authorBrinkman, Heather Rebecca
dc.date.accessioned2018-03-19T21:14:31Z
dc.date.available2018-03-19T21:14:31Z
dc.date.issued2015en_US
dc.description.abstractThis thesis focuses on the effects that othering or cyberbullying within the Looking for Raid (LFR) function is having on the World of Warcraft (WoW) community in terms of their identity creation. I will look at the three separate classes that I have identified (elite raider, casual raider, and casual gamer) in the community and to see how each of these groups has been affected by the creation of the LFR function and the conflict that it has created. I will explore the hegemonic process that led to the creation of the LFR function and the coopting of the vital symbolic resource, the screen shot, by the casual gamer. While the relationship between cyberbullying and bullying in the physical world is not yet apparent, it is important that the phenomenon be adequately understood and defined first.en_US
dc.identifier.urihttps://hdl.handle.net/10365/27818
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU Policy 190.6.2
dc.rights.urihttps://www.ndsu.edu/fileadmin/policy/190.pdfen_US
dc.titleCyberbullying in World of Warcraft’s Looking for Raid Functionen_US
dc.typeThesisen_US
ndsu.advisorClark, Jeffrey T.
ndsu.advisorAvery-Natale, Edward
ndsu.collegeArts, Humanities, and Social Sciencesen_US
ndsu.degreeMaster of Arts (MA)en_US
ndsu.departmentSociology and Anthropologyen_US
ndsu.programAnthropologyen_US

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