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Item Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room(2017) Eukel, Heidi N.; Frenzel, Jeanne Elizabeth; Cernusca, DanObjective. To design an educational game that will increase third-year professional pharmacy students’ knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game.Item Design and Evaluation of a Self-Care Educational Activity as a Student Learning Experience(2014) Frenzel, Jeanne Elizabeth; Skoy, Elizabeth T.; Eukel, Heidi N.Objective. To design an educational activity and evaluate its effectiveness on increasing third-year pharmacy students’ knowledge and confidence to recommend self-care products to patients.