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Item Community Resilience: Investing in Walkability(2011) Mellgren, AshleyCurrently, Main Avenue is lacking character and connection to the rest of Fargo, North Dakota. Most of Main Avenue is zoned commercial, and it appears to be highly industrialized because of full scale billboards, concrete buildings and lack of visual aesthetic toward the roadway, greenspace and sidewalks. This thesis investigates how balancing pedestrian and vehicular traffic could positively impact Main Avenue by increasing economic development and safety. The thesis further investigates how the integration of environmentally conscious and sustainable initiatives can contribute to the socio-economic resilience of the streetscape.Item HOLOSCENE: High Performance Landscape Systems(2012) Hefti, VanessaThis work studies landscape infrastructural solutions to community health. It addresses the health, sustainability, and resilience of habitated environments. The work suggests an interconnected working landscape system of soft engineering can serve as a civic asset and amenity while solving conventional infrastructural problems. Proven through history conventional infrastructure has been an environmental liability, whereas soft infrastructure has been in demand in the form of public parks, park systems, and city planning. The needs of the present day for improved public and environmental health lend an opportunity to explore landscape systems as ecological design solutions that would otherwise be solved with hard infrastructure.Item Adapting the City(North Dakota State University, 2012) Stevens, CaralynThe title of this thesis is “Adapting the City Center” and explores the question of how do the long-term effects of rapid housing development at Fargo, North Dakota’s perimeter compare to those of adaptive reuse, interwoven toward the city center. The typology for this design is residential mixed-use housing- adaptable and at the city center. In the end product this design is approximately a 51,400 square foot project located in Fargo, North Dakota. The guiding idea is, “land is perhaps our most important limited resource, and current urban development patterns are clearly consuming the landscape in unsustainable ways (Wheeler, 1998).” The project justification is, rather than continuing this city expansion pattern, evident in the decentralization of housing, the solution is recentralizing residential developments, and in turn maintaining the livability of the city.Item Community Fabrication(2010) Falkers, StephanieThis thesis set out to design for multiple people and their particular uses. To combine the desires of many and influence the way that they all use the space. Each user has defined different outcomes for the area, with no common goal to be found. Through this design, an investigation and solution will be discovered striving to combine the desires of multiple users. This thesis will not only consider the user within, but commuter and the area around it. This will require investigation into a variety of different strategies and resources.Item On the Fringe(2012) Eggert, StevenWhen communities fail to plan, there is no institutional framework where development can progress. This leaves little opportunity for expansion or modification based on changing needs. The establishment of a common vision is vital to the future development of Fargo’s fringe. It provides a synthesis of enhancements from an economic perspective to happiness and well being. This project seeks to define that spirit of place using practices of preservation and restoration of Fargo’s community.Item Virtual Space | Creating A Digital Sense of Place(2013) Williams, JacobThe recent advancements in computer technology in the 21st century have changed the way many designers work in offices today. New computer software has allowed us to actualize works of landscape architecture that could have never been designed in the past using traditional drawing methods. Designers of the built environment have embraced new ideas and forms of virtual representations to present work which has evolved the landscape architecture profession in many ways. The drawing ability of designers is no longer a limit in expressing their imaginations due to new forms of digital art. As one of the most important aspects of design, the ability to successfully convey ideas to clients is now easier than ever. The concept of pure creation is now placed at the finger tips of skilled computer artists who can make any idea come to life. Although the computer is a great tool for designers to use, it should be seen as merely that; a tool. We are now able to imagine endless possibilities for our built world, but now there is a risk of over-saturating the industry with similar works and disrupting the design process. Photo-realistic computer renderings have changed the way designers communicate their ideas, but by presenting works in such a literal form it leaves no room for further growth or imagination. A question that must be answered is: how do we perceive and experience architectural spaces? In order to help our audience truly experience a sense of place for the projects we design there must be a shift to more interactive and dynamic virtual representations. By utilizing new forms of media and technology we can create a virtual sense of place to better communicate and present our designed urban environments. Examining current methods of graphic representation will help us begin to understand how effective our presentations are and where improvements can be made. Existing case studies will be discussed and evaluated on different levels of quality of representation to further refine the ideal form of visualization. Introducing new methods of augmented reality and interactivity will intellectually engage recipients, allowing for a more effective experience of the concepts being presented. The profession of landscape architecture has the opportunity to progress in many ways by questioning current drawing methods and adapting new ones. Furthermore, the exploration of new forms of representation and interaction can then be embraced and applied to create more interactive physical environments within our cities.