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Agent-Based Modeling to Simulate the Movement of a Flock of Birds

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dc.description.abstract The most beautiful, mysterious movements of bird flocks have always amused the human and led his thinking towards what makes these complex movements possible. This paper discusses the simulation of such bird behavior based on Craig W. Reynolds’s work on bird flocking, satisfying three main objectives and trying to mimic the natural behavioral characteristics of the flock in various circumstances using Netlogo5.1.  Objective One: To develop working software that simulates movement for a flock of birds using agent-based modeling in a two-dimensional world.  Objective Two: To direct the flock towards forage grounds while sustaining the wind and obstacles affecting the flock’s propagation.  Objective Three: To introduce a predator into the world, study, and simulate the flock’s escape behavior. en_US
dc.title Agent-Based Modeling to Simulate the Movement of a Flock of Birds en_US
dc.date.accessioned 2013-04-24T20:20:37Z
dc.date.available 2013-04-24T20:20:37Z
dc.date.issued 2013-04-24
dc.identifier.uri http://hdl.handle.net/10365/22769
dc.thesis.degree Paper (M.S.)--North Dakota State University, 2013. en_US
dc.contributor.advisor Nygard, Kendall
dc.subject.lcsh NetLogo (Computer program language) en_US
dc.subject.lcsh Computer simulation. en_US
dc.subject.lcsh Swarm intelligence. en_US
dc.creator.author Byrisetty, Naga Chaitanya
dc.degree.departmentCollege Master of Science / Computer Science, College of Science and Mathematics, 2013.
dc.date.created 2013

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