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dc.description.abstractThe most beautiful, mysterious movements of bird flocks have always amused the human and led his thinking towards what makes these complex movements possible. This paper discusses the simulation of such bird behavior based on Craig W. Reynolds’s work on bird flocking, satisfying three main objectives and trying to mimic the natural behavioral characteristics of the flock in various circumstances using Netlogo5.1.  Objective One: To develop working software that simulates movement for a flock of birds using agent-based modeling in a two-dimensional world.  Objective Two: To direct the flock towards forage grounds while sustaining the wind and obstacles affecting the flock’s propagation.  Objective Three: To introduce a predator into the world, study, and simulate the flock’s escape behavior.en_US
dc.publisherNorth Dakota State Universityen_US
dc.titleAgent-Based Modeling to Simulate the Movement of a Flock of Birdsen_US
dc.typePaper
dc.date.accessioned2013-04-24T20:20:37Z
dc.date.available2013-04-24T20:20:37Z
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/10365/22769
dc.thesis.degreeMaster of Science
dc.contributor.advisorNygard, Kendall
dc.subject.lcshNetLogo (Computer program language)en_US
dc.subject.lcshComputer simulation.en_US
dc.subject.lcshSwarm intelligence.en_US
dc.creator.authorByrisetty, Naga Chaitanya
dc.degree.departmentCollegeComputer Science
dc.degree.departmentCollegeCollege of Science and Mathematics


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