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dc.contributor.authorDandey, Santosh Raj
dc.description.abstractThe NDSU Virtual Cell game is a role-based, multi-user computer game developed to aid in learning cellular concepts in biology. It is developed using client/server architecture with Lambda-Moo as a server and web-based Java swing applet as a client. The Lambda-Moo (Legacy) Virtual Cell has several limitations, including development environment, performance, and maintenance. Therefore, a new virtual-cell system was developed using the Java-Moo framework to overcome the limitations of the legacy systems. The focus of this paper is to propose, design, and implement two strategies to perform functional conformance testing between the legacy and new Virtual Cell gaming system. The Automated Testing Strategy performs simulation-based testing by automating the game play using XML test cases as an input. The Record and Replay Test strategy captures the test cases of the Virtual Cell (Lambda-Moo) in an XML document and executes them in the newer version (Java Moo).en_US
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU Policy 190.6.2
dc.titleAn Automated Testing Framework for the Virtual Cell Gameen_US
dc.typeMaster's paperen_US
dc.date.accessioned2013-11-05T15:05:11Z
dc.date.available2013-11-05T15:05:11Z
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/10365/23082
dc.subject.lcshObject-oriented programming (Computer science)en_US
dc.subject.lcshComputer software -- Testing -- Automation.en_US
dc.subject.lcshCytology -- Study and teaching -- Computer network resources.en_US
dc.rights.urihttps://www.ndsu.edu/fileadmin/policy/190.pdf
ndsu.degreeMaster of Science (MS)en_US
ndsu.collegeEngineeringen_US
ndsu.departmentComputer Scienceen_US
ndsu.programComputer Scienceen_US
ndsu.advisorSlator, Brian


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