Show simple item record

dc.contributor.authorKulkarni, Vikas Krishnarao
dc.description.abstractThe goal of this paper is to bring the basic awareness of cybersecurity among students so that they do not become a victim of cybercrime. Studies show that cybersecurity serious games support multiple well-established perspectives of learning and have the potential to motivate individuals to learn by keeping them in a state of flow. Educators use the Bloom’s revised taxonomy, as it provides an effective method for the students who are learning a topic. Bloom's revised taxonomy identifies six cognitive levels, starting from basic steps in learning to the more advances steps. This paper includes developing a game called DodgeTheThreats that provides some useful tips on basic cybersecurity. By making use of a serious game that incorporates Bloom’s taxonomy of learning, it is possible to have a very effective learning tool for the students and thereby raise the awareness of cybersecurity.en_US
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU Policy 190.6.2
dc.titleBasic Cybersecurity Awareness Through Gamingen_US
dc.typeMaster's paperen_US
dc.date.accessioned2019-01-18T20:45:14Z
dc.date.available2019-01-18T20:45:14Z
dc.date.issued2019
dc.identifier.urihttps://hdl.handle.net/10365/29222
dc.subject.lcshComputer security -- Study and teaching.
dc.subject.lcshData protection -- Study and teaching.
dc.subject.lcshEducation -- Computer-assisted instruction.
dc.subject.lcshVideo games in education.
dc.subject.lcshEducational games.
dc.subject.lcshBloom, Benjamin S. (Benjamin Samuel), 1913-1999. Taxonomy of educational objectives.
dc.subject.lcshEducation -- Aims and objectives.
dc.rights.urihttps://www.ndsu.edu/fileadmin/policy/190.pdf
ndsu.degreeMaster of Science (MS)en_US
ndsu.collegeEngineeringen_US
ndsu.departmentComputer Scienceen_US
ndsu.programComputer Scienceen_US
ndsu.advisorNygard, Kendall


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record