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dc.contributor.authorSolanki, Piyush
dc.description.abstractThis paper's primary goal is to use Bloom's Revised Taxonomy educational objectives in creating Cyber Air-Attack. It's a game that teaches fundamental concepts about cybersecurity. Because it simplifies and makes learning simple, the course material was designed with Bloom's Revised Taxonomy. This taxonomy divides the course material into increasing levels of complexity, with the basics being the most basic and the advanced being the most complex. We reviewed all literature to understand the area of research and identify any gaps in previous research. Cyber Air-Attack targets amateur computer users. They will be taught about cybersecurity basics, cyber threats, and countermeasures. This paper will teach you how to identify and prevent cyberattacks.en_US
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU policy 190.6.2en_US
dc.titleA Mobile Game for Learning Cyber-Attacks and Their Preventionen_US
dc.typeMaster's Paperen_US
dc.date.accessioned2023-10-13T18:59:32Z
dc.date.available2023-10-13T18:59:32Z
dc.date.issued2023
dc.identifier.urihttps://hdl.handle.net/10365/33239
dc.rights.urihttps://www.ndsu.edu/fileadmin/policy/190.pdfen_US
ndsu.degreeMaster of Science (MS)en_US
ndsu.collegeEngineeringen_US
ndsu.departmentComputer Scienceen_US
ndsu.advisorNygard, Kendall


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