Show simple item record

dc.contributor.authorHansen, Noah
dc.description.abstractDungeons and Dragons (D&D) is a role-playing game (RPG) that has exploded in popularity since its conception in the 1970s. This paper aims to examine how D&D, and other RPGs like it, can be utilized within an academic setting by utilizing Reader Response theory. This theory, pioneered by theorists Louise Rosenblatt and Wolfgang Iser, would serve to measure the impact that D&D has on the players. Using an IRB approved study, this paper views the emotional impact, literary experience, and individual connections that participants make while playing D&D to show the worth that D&D has as a literary tool and pedagogical device. These responses from participants would also lead to viewing D&D as a pedagogical tool by taking inspiration from Simulation Games, Devised Theatre, and the use of Reader Response within the classroom.en_US
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU policy 190.6.2en_US
dc.titleA Reader Response Approach to Storytelling and Tabletop Games: The Player's Experience of Dungeons and Dragons and Its Pedagogical Applicationsen_US
dc.typeMaster's Paperen_US
dc.date.accessioned2023-10-13T19:42:29Z
dc.date.available2023-10-13T19:42:29Z
dc.date.issued2023
dc.identifier.urihttps://hdl.handle.net/10365/33241
dc.rights.urihttps://www.ndsu.edu/fileadmin/policy/190.pdfen_US
ndsu.degreeMaster of Arts (MA)en_US
ndsu.collegeArts, Humanities, and Social Sciencesen_US
ndsu.departmentEnglishen_US
ndsu.advisorAndrianova, Anastassiya


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record