dc.contributor.author | Krugerud, Devin | |
dc.description.abstract | A small exposition center for St. Paul, MN. This project explores various design strategies with glass, steel, and suspension. Through the study of video game design techniques architecture can be developed in an entirely different way. Proposed spaces are in need of a stronger method of presentation. Computer generated simulations are that method. | en_US |
dc.publisher | North Dakota State University | en_US |
dc.rights | NDSU Policy 190.6.2 | |
dc.title | Virtual Space in a Physical World | en_US |
dc.type | Thesis | en_US |
dc.description | These documents have been reviewed by Safe Assignment. | |
dc.date.accessioned | 2013-05-10T10:50:25Z | |
dc.date.available | 2013-05-10T10:50:25Z | |
dc.date.issued | 2013 | |
dc.identifier.uri | http://hdl.handle.net/10365/22848 | |
dc.subject | Exhibition buildings. | |
dc.subject | Virtual reality in architecture. | |
dc.subject | Saint Paul (Minn.) | |
dc.subject | Minnesota. | |
ndsu.degree | Master of Architecture (MArch) | |
ndsu.college | Arts, Humanities and Social Sciences | |
ndsu.department | Architecture and Landscape Architecture | |
ndsu.program | Architecture | |
ndsu.advisor | Barnhouse, Mark | |