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dc.contributor.authorKrugerud, Devin
dc.description.abstractA small exposition center for St. Paul, MN. This project explores various design strategies with glass, steel, and suspension. Through the study of video game design techniques architecture can be developed in an entirely different way. Proposed spaces are in need of a stronger method of presentation. Computer generated simulations are that method.en_US
dc.publisherNorth Dakota State Universityen_US
dc.rightsNDSU Policy 190.6.2
dc.titleVirtual Space in a Physical Worlden_US
dc.typeThesisen_US
dc.descriptionThese documents have been reviewed by Safe Assignment.
dc.date.accessioned2013-05-10T10:50:25Z
dc.date.available2013-05-10T10:50:25Z
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/10365/22848
dc.subjectExhibition buildings.
dc.subjectVirtual reality in architecture.
dc.subjectSaint Paul (Minn.)
dc.subjectMinnesota.
ndsu.degreeMaster of Architecture (MArch)
ndsu.collegeArts, Humanities and Social Sciences
ndsu.departmentArchitecture and Landscape Architecture
ndsu.programArchitecture
ndsu.advisorBarnhouse, Mark


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