Through A Screen Darkly: The Fantastic Countersite of Minneapolis' Film Archive + Museum
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Abstract
What can architecture and film learn from one another’s process of creating worlds?
¬Image has transformed through time from the origins of desire to our modern world of mechanically reproduced images. During the Renaissance the artificial perspective attempted to reach a perfect representation of our world. In our current situation, specifically concerning architectural representation, we are similarly focused on a very exact form of representation. From hyper realistic renderings to the Oculus Rift, our current situation is one rapidly reaching towards an exact representation. The problem with perspective is its inability to represent a true bodily experience, creating a frame for which there is no peripheral for us to inhabit. I propose an alternative way of looking at both the architectural design process and the way that we represent these architectural works. Through the techniques of filmmaking, architectural worlds can be realized.
I have created two films. The first, discovered techniques and relationships between film and architecture and the sites present context and its past. The second, essentially the final architecture, is an attempt at capturing the atmospheres and qualities of experience in Minneapolis’ new Film Archive + Museum.