Design of a Game for Cybersecurity Awareness
Abstract
The primary objective of this paper is to use the Bloom’s Revised Taxonomy educational objectives in creating a game called Cyber Air-Strike for learning basic concepts of cybersecurity. Bloom’s Revised Taxonomy is used to design the course material as it makes the learning process easy and effective. This taxonomy divides the course material into increasing levels of complexity starting from basic to advanced. A comprehensive literature was reviewed to understand the research domain and identify the gap in previous research. Cyber Air-Strike aims to target amateur computer users. They will acquire knowledge about the basic concepts of cybersecurity, the most common cyber threats, and their countermeasures. Therefore, the research reported in this paper can help people identify and avoid the cyberattacks addressed in the game.